So I have hand tracking basically working in the main menu of my app - the hands show up, track nicely, I can switch back and forth between hands and controllers in the main menu. Transitioning into a level works as well, and I can switch between hands and controllers in level. However, when I go back to the main menu, things break for some reason. The loading icon stays visible even though it has been deactivated in the hierarchy, and although I can actually still switch between hands and controllers and the fingers still track, neither the hands nor controllers will move from their spots. The controllers show up where I placed them last, and the hands show up in a strange horizontal position, with one on top of the other and palms facing each other. Sometimes other positions/locations though. Has anyone seen this problem before? I am using Unity version 2017.4.17f1, with I believe the newest version of Oculus SDK.