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Handtracking: Releasing an object feels sticky on the hands

florian.buchholz.1988
Expert Protege

Hi there,
so right now I am using several objects in my MR-Scene that are based on the NetworkGrabbable-BuildingBlock.
They work fine so far, but when I try to release them from my hands, it feels “sticky”.

The object has, similar to the cube that it's based on, a Box-Collider as “Trigger” and a Mesh collider.

florianbuchholz1988_0-1722787554729.png

But, as seen in the image, the Box-Collider is larger than the object. Is that Boxcollider responsible for the “grabbing” and “releasing”-Area, and could it be that I just need to make that smaller? Or am I possibly **bleep**ing something up here?

Anyone experienced in that?

1 ACCEPTED SOLUTION

Accepted Solutions

florian.buchholz.1988
Expert Protege

So, I switched out the Box-Collider with another Mesh-Collider set to Convex and Trigger, and it works way better. It's a little weird to have two Mesh-Collider (one is set to "Trigger", one is not) on the same object, but it does work.

I keep this post for anyone who wonders how to optimize their handtracking.

View solution in original post

1 REPLY 1

florian.buchholz.1988
Expert Protege

So, I switched out the Box-Collider with another Mesh-Collider set to Convex and Trigger, and it works way better. It's a little weird to have two Mesh-Collider (one is set to "Trigger", one is not) on the same object, but it does work.

I keep this post for anyone who wonders how to optimize their handtracking.