08-04-2024 09:08 AM
Hi there,
so right now I am using several objects in my MR-Scene that are based on the NetworkGrabbable-BuildingBlock.
They work fine so far, but when I try to release them from my hands, it feels “sticky”.
The object has, similar to the cube that it's based on, a Box-Collider as “Trigger” and a Mesh collider.
But, as seen in the image, the Box-Collider is larger than the object. Is that Boxcollider responsible for the “grabbing” and “releasing”-Area, and could it be that I just need to make that smaller? Or am I possibly **bleep**ing something up here?
Anyone experienced in that?
Solved! Go to Solution.
08-04-2024 12:01 PM
So, I switched out the Box-Collider with another Mesh-Collider set to Convex and Trigger, and it works way better. It's a little weird to have two Mesh-Collider (one is set to "Trigger", one is not) on the same object, but it does work.
I keep this post for anyone who wonders how to optimize their handtracking.
08-04-2024 12:01 PM
So, I switched out the Box-Collider with another Mesh-Collider set to Convex and Trigger, and it works way better. It's a little weird to have two Mesh-Collider (one is set to "Trigger", one is not) on the same object, but it does work.
I keep this post for anyone who wonders how to optimize their handtracking.