Using SDK : Oculus Integration for Unity - 1.41 Using Game Engine : Unity 2019.2.11f1 Using devise : Oculus Rift
I'm thinking of showing different content on the left and right eye displays as the title says.
Is it possible to achieve using OVRCamerarig?
The reason for displaying different content for the left and right eyes is Taking panorama images using two RICOH THETA, I plan to split the two shot images into two spheres in Unity and display Sphere 1 on the right eye and Sphere 2 on the left eye.
You can use the camera's culling mask on the leftEyeAnchor & rightEyeAnchor. Assign your sphere to a layer, and set one eye's culling mask to render that layer.