10-28-2022 12:50 AM
I would like to implement a feature where I can see both the hand and the controllers and their animations as if I go into Oculus and stay in the initial scene. I tried the interaction sample in Oculus integration package, but I can only visualize the controller, even though I selected Controllers And Hands in Hand Tracking Support in OVR Manager's Quest Feature inspector.
When I build and run this scene, I can just see the controller:
I want to ask how can I implement the visualization of both hand and controller? Should I change some settings in OVRCamera Rig? Thanks in advance!