I am currently developing a game for the Oculus Go. It is a simple 2D game that only uses the mouse as input. I'm currently developing with Unity 2019.1.4f1.
When I pushed one of my test builds to my Go, it opened in a Windowed mode, allowing the OS to still be accessed, much like the home page would. Since then I haven't been able to replicate that version, as all other builds immediately open in full screen. Is there a setting that I'm missing in order to achieve this?