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How to preview "Build And Run" on Oculus headset before compiling full apk in Unity3D?

faalbane
Explorer
Currently, when I click "Build And Run", Unity compiles an apk and I can test it on my Oculus Quest headset (this takes a while to compile, however); is there a way to quickly test via the headset on "Play" in Unity before apk compilation?
5 REPLIES 5

Hexapuss_Steve
Heroic Explorer
I use a Rift headset to quick iterate via 'play' in Unity, then build and run to mobile headset.

faalbane
Explorer
Is it possible to emulate a "quick iterate" with a Quest headset via USB?

Hexapuss_Steve
Heroic Explorer

faalbane said:

Is it possible to emulate a "quick iterate" with a Quest headset via USB?


I do not know of a way yet.  Please share if you find a solution.

Kemagezien
Honored Guest
Also looking here for an 'easy' way to debug/test Oculus Quest app inside Unity rather than 'build & run' .apk.
What's the best way to do it now? 

Hexapuss_Steve
Heroic Explorer
Unity 2019.1 has a new package manager package: Android Logcat, that can be used to review your android device's logcat files from within the unity editor while you play the game on the device.  Not the silver bullet you are looking for but it's a nice step forward.