08-29-2019 01:29 AM
08-29-2019 02:15 PM
float dist = Vector3.Distance(other.position, transform.position); // calc the distance
08-30-2019 03:23 AM
08-30-2019 08:19 AM
08-30-2019 09:37 AM
08-30-2019 10:22 AM
private Quaternion initialLocalRotation;
And please,use the Code option under the Paragraph dropdown to make it easier to read. ❤️private void OnReleased()
{
float dist = Vector3.Distance(snapPart.position, transform.position);
if (dist < 0.5f)
{
transform.SetParent(initialParent); // restore parent
transform.SetPositionAndRotation(initialLocalPosition, initialLocalRotation);
}
}
08-30-2019 11:55 AM
08-30-2019 12:02 PM
08-30-2019 12:13 PM