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How to throw with hand tracking

smitdylan
Explorer

I want to throw objects in MR with hand tracking, but am unable to do so. I use the building blocks to add everything into place, but when I release an object it simply drops straight down. 
I already checked if all the components from the guide (https://developer.oculus.com/documentation/unity/unity-isdk-throw-object/) are in place, and this should be set up.

 

Any tips are appreciated

smitdylan_0-1714649461081.png

 

1 ACCEPTED SOLUTION

Accepted Solutions

smitdylan
Explorer

Fixed by adding the physics grabbable to hand tracking interactable and removing the spatial anchor component.

 

The team should make sure the physics grabbable is linked with the building blocks!! This is not the case default with the cube

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1 REPLY 1

smitdylan
Explorer

Fixed by adding the physics grabbable to hand tracking interactable and removing the spatial anchor component.

 

The team should make sure the physics grabbable is linked with the building blocks!! This is not the case default with the cube