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How to use OVROverlay with text in Unity?

Heaney-555
Heroic Explorer
How do I use OVROverlay with text in Unity to make it look better in VR?

Do I put it on the canvas or on the gameobject that has the text component? Or does it support Unity text at all?

(I don't notice a difference putting it on the canvas - what am I doing wrong?)
2 REPLIES 2

Heaney-555
Heroic Explorer
Any update on this? I can see how to use OVROverlay with an existing texture, but not dynamic text.

MikeF
Trustee
One option would be to capture a rendertexture of the dynamic text object and feed its output into the ovrOverlay texture input