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Developer
Unity VR
How to use OVROverlay with text in Unity?
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How to use OVROverlay with text in Unity?
Heaney-555
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07-16-2018
06:12 PM
How do I use OVROverlay with text in Unity to make it look better in VR?
Do I put it on the canvas or on the gameobject that has the text component? Or does it support Unity text at all?
(I don't notice a difference putting it on the canvas - what am I doing wrong?)
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Heaney-555
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12-29-2018
04:59 PM
Any update on this? I can see how to use OVROverlay with an existing texture, but not dynamic text.
MikeF
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12-31-2018
04:17 PM
One option would be to capture a rendertexture of the dynamic text object and feed its output into the ovrOverlay texture input
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