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I keep losing hand tracking while playing Quest3 PC VR game.

Honored Guest

I'm developing PC VR Quest 3 content through Quest Link with Unity 2022.3.15f1. I'm implementing interaction using hand tracking. The problem is that it doesn't happen when I run it on Unity Editor, but when I build and run it, I lose my hand tracking if I take off my headset and use it again during execution. Is there a way to solve the problem? Is there a way to make hand tracking happen again quickly at this time?