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Im Using OculusXR package, will i have problems integrating the Oculus Integration Package?

Extrys
Explorer

Im Using OculusXR package, will i have problems integrating the Oculus Integration Package?
I have fear i can not use these 2 packages toghether, because it wouldmake it a little bit harder for me to have a Device agnostic application

MyObjective is to have Handtracking, but continue being able to use OculusXR Plugin

1 REPLY 1


@Extrys wrote:

Im Using OculusXR package, will i have problems integrating the Oculus Integration Package?
I have fear i can not use these 2 packages toghether, because it wouldmake it a little bit harder for me to have a Device agnostic application

MyObjective is to have Handtracking, but continue being able to use OculusXR Plugin


I recently set up a project using Unity XR plugin management and then imported the unity oculus integration package version 29. I unticked everything from the import panel except for the audio and the VR folders because all I wanted was access to spatialisation and OVRManager (to set colour space). Running a cross-platform XRRig and adding the OVRManager component on that worked fine.

 

I did get asked to update the Oculus plugin in unity, which I did then restarted the editor.

 

No problems at my end but I would highly recommend that you use some form of version control so you can roll back any changes if you need to.