Testing in my own scenes as well as the included yellow ball test scene the Oculus Spatializer will not treat ambisonic audio properly. No matter what I do it positions the audio at the source and spatializes it as any other mono sound source would behave. Even when placing my head in the middle of the source object and turning around there is no directional imaging apparent.
I swapped in google resonance audio briefly and the ambisonics played back as expected. However there are other problems with resonance audio that push me to stay with the Oculus Spatializer instead.
Is anyone successfully using the ONSP Ambisonics Native?