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Input Binding in Unity

SepehrAWS
Honored Guest

Hi

I am using Oculus SDK v66 in Unity and I use the interaction quick menu to add ray interaction to my UI canvas. Now, the only way I can interact with the UI Buttons is with the index trigger button. I would like to bind another button for interacting with the UI. How can I change this input binding?

1 ACCEPTED SOLUTION

Accepted Solutions

dexum11
Explorer
The Ray Interactor on each controller is assigned a Selector. By default in our rig it's the Trigger Selector. If you go to the Trigger Selector object you'll find a Controller Selector script where you can set one or more buttons to trigger selection.Ray.JPG
 
 

 

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dexum11
Explorer
The Ray Interactor on each controller is assigned a Selector. By default in our rig it's the Trigger Selector. If you go to the Trigger Selector object you'll find a Controller Selector script where you can set one or more buttons to trigger selection.Ray.JPG