10-27-2021 01:25 AM
SDK : Oculus Integration v33
Unity : 2019.4.15f1
I'm using a system keyboard to use the unity input field
There is a problem that InputFocusAcquired is not called when the outside of the keyboard or the close button is pressed.
OVRPlugin.hasInputFocus does not seem to change
Which part should I check to solve?
12-21-2021 05:27 AM
Experiencing this same issue sometimes in v35
12-21-2021 11:41 AM
The unity input field has a check box that tries to call the android system keyboard. I would recommend deactivating that and enabling the keyboard manually, that way you don't lose focus on the application.
12-21-2021 11:46 AM
What check box is that? We are using the TMP_InputField