05-02-2023 09:28 AM
I am exploring the interaction SDK, and I am trying to mimic a behaviour from "First Hand" where the player's hand pose gets locked on the lever or wheel. When I use the OneGrabRotateTransform, while the grababble interaction still happens, the hand can still be moved around. Using poses helps with the hand shape but not the position.
Is there anything built-in to achieve this?