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Is it possible to access raw positional data from Quest controllers?

Honored Guest

Hello all! I have been trying to access the Quest 2 and 3's raw positional information from the controllers in Unity. I'm assuming that the headset applies some kind of filtering to the positional data from the controller, but I am having a hard time finding information about the filtering online. Does anyone know if there is information about the smoothing of tracking data from the controllers? Or if Meta provides a way to directly access the raw, unfiltered positional data of the controllers in Unity? Any help would be appreciated!