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Is it possible to read the properties of the couch and desk guardians in a Unity app?

Oculus now provides the ability to map out your couch/chair & desk through their guardian system.

Is it possible to read the position & scale of the couch & desk guardians through Unity/C# to use within an app?

e.g positioning a couch/desk game object based on these guardian properties.



Hey - did you ever figure this out? I was hoping to use the desk coordinates.

No, I never did look further into this.

But, if it's not possible now, looking at all of the developments with Meta's upcoming interaction SDK and passthrough SDK, I'm sure this will be possible soon🤞