11-04-2016 05:41 AM
Solved! Go to Solution.
11-04-2016 04:22 PM
11-04-2016 11:31 AM
11-04-2016 03:14 PM
cybereality said:
First, this should be in the Developer forum in the Unity section. I'll move the thread. To answer your question, the best way to do this would be to use a parent empty game object to cancel out the motion. See this thread for the code:
https://forums.oculus.com/developer/discussion/comment/417422/#Comment_417422
11-04-2016 04:22 PM