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Jepplen
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11-07-2019
10:26 AM
*Edit* This problem is not valid anymore.
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virtualHCG
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11-07-2019
06:46 PM
Did you try disabling mipmap generation in the import settings of your image and overriding the texture size for Android? Also try using an unlit shader or setting your image as the emissive texture.
Jepplen
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11-08-2019
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