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Issue with Meta SDK Position Tracking Preventing Camera Rig in a car model

Honored Guest

Hello everyone,

I'm currently working on a Unity project using the Meta SDK, and I've encountered a challenging issue that I hope some of you might be able to help me with. Here are the details of the problem:

When I enable "Using position tracking" in the tracking settings, my Camera Rig is unable to enter the interior of a vehicle model. Despite this, hand tracking remains functional, and I can see the virtual hand models interacting as expected.

Conversely, if I disable "Using position tracking," the Camera Rig can enter the vehicle model without any issues. However, this configuration disables hand tracking, and I can no longer see or use the virtual hands.

This issue is causing a significant roadblock in my development process, and I'm unsure how to resolve the conflicting needs of position tracking and Camera Rig accessibility within the vehicle model. My unity version is 2022.3.28f1,meta sdk version is 64.0.0

I am looking for advice on how to manage both position tracking and Camera Rig movement effectively, or if there's a known workaround for this issue. Any insights or suggestions would be greatly appreciated.

Thank you in advance for your help!

Best regards, zhun