12-21-2022 02:33 AM
Hi so I've tried implementing networked avatars (using PUN) in a unity VR app but no matter what I try to do, my local avatar always ends up t-posing sideways without any animations in front of the main camera rig. Everything is as its supposed to be, entitlement checks working, deploying on alpha channel, adding test users.
I ended up getting this unity asset to cross-reference and see what I was doing wrong, but even in their implementation, the local avatar is t-posing outside first-person view, same problem as mine
https://assetstore.unity.com/packages/tools/network/meta-avatars-pun2-vr-multiplayer-template-211918
Any insight would be appreciated!
Solved! Go to Solution.
12-27-2022 06:17 AM
Ooh, I've had a similar problem happen on many occasions. Try this:
In your project, find the shader being used by this avatar. Select it and have a look at it in the inspector. Does it have a bunch of errors. If so, right click on it and select re-import. Does that work?
12-27-2022 06:17 AM
Ooh, I've had a similar problem happen on many occasions. Try this:
In your project, find the shader being used by this avatar. Select it and have a look at it in the inspector. Does it have a bunch of errors. If so, right click on it and select re-import. Does that work?
12-30-2022 02:35 AM
SAVIOUR!
10-10-2023 10:02 PM
i have also that package but it wasn't work