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MRUK positioning prefab scene in Unity Scene/World ?

Honored Guest

I can't find anything within the documentation on how this works. I've got a scene prefab loading on play within Unity along with EffectMesh creating an outline of it. My assumption is that my camera will automatically be placed within the bounds of this scene as I can see the MRUK script referencing the OVRCameraRig's position. However, I would like to also adjust where this prefabs origin spawns within my Unity Scene/World. How would I go about doing this?