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Magnetometer Yaw-Drift Correction

Krisper
Explorer
So with the new Oculus Config Utility, once I have run this and calibrated it, do I need to do anything in my Unity project to correct the drift? Or does the Rift handle that automatically?
2 REPLIES 2

brantlew
Adventurer
Just calibrate the headset and check the "Use Saved Calibration Automatically" option and magnetometer yaw correction should be enabled by default in the 0.2.4 Unity release.

Krisper
Explorer
Cool, thanks.