02-27-2019 07:26 AM
03-01-2019 10:47 AM
11-28-2022 02:01 AM
Hello.
@thomas.costa.299, did you found solution for you problem. I've faced with exactly the same problem ( a lot 360 videos ). And I want include as many as possible videos at start and download rest after. But it's unclear how many obb files and size of obb I can use.
Looks like unity now may produce .obb files larger than 2 Gb ( https://forum.unity.com/threads/create-obb-with-video-bigger-than-2-gb-for-android-assetbundle.50331... ). Not tested yet.
And from Oculus/Meta documentation it's unclear how many .obb files may be included. Looks like if use Required Asset files so I may include several ( but what is the total size limit? )
11-28-2022 02:28 AM
Hi @Turisas, it's been quite a while since I've worked on this project and I never saw it finished to be fair but the conclusion of this problem was to have the videos downloaded from a server. I don't know if the quality can be maximized but there are still not too many ways around this problem unfortunately.
11-28-2022 03:05 AM
@thomas.costa.299thank you for fast response. Yeah, server is always a solution )