05-11-2016 01:12 PM
05-11-2016 01:56 PM
05-11-2016 07:59 PM
05-12-2016 12:59 AM
05-12-2016 02:57 PM
05-12-2016 04:01 PM
05-14-2016 10:19 AM
05-16-2016 05:00 AM
05-16-2016 01:43 PM
the far plane of the normal cam and near plane of the background diverged towards the edge of the view but matched up in the centre
That sounds like an issue with your projection matrix. Unity renders with a symmetric frustum, so your left, right, and center cameras should all use the same FOV. Only the near and far clip planes should be different. And the position of the center eye should be the average of the left and right eyes and all 3 should have the same rotation.
05-16-2016 02:31 PM