cancel
Showing results for 
Search instead for 
Did you mean: 

[MovementSDK + Unity + Oculus Quest Pro] Integration with Third Party Avatar Model

arvrdcxpl
Honored Guest

Hi.

I work on a VR character for Oculus Quest Pro.

I use my own character model and I want to integrate it with the MovementSDK.

My setup is built based on the "MovementRetargeting" scene.

It works ok, but the quality isn't that great.

The neck of my character is extruded back. I tried to fix that by adding additional bone into "adjustments" in the Drive Third Party component, but it didn't help. The neck is always distorted. Any suggestions on how to fix that? Is there something I am missing?

I have skin weights set to unlimited in unity build settings.

 

 

extruded back.png

 

 

1 REPLY 1

arvrdcxpl
Honored Guest

No response? Really?