11-17-2022 02:11 PM
am trying to implement ovroverlay underlay but nothing work for me
what i did is the following
1- add quad with ovroverlay and set type to underlay
2 - add quad with same size and same position with shader oculus/underlay imposter
when i build i get only black quad
am i missing something?
08-16-2023 03:19 PM
Same problem, I'm on URP, do I need to redo the shader in URP pipeline?
08-16-2023 04:01 PM
Yes you have to write your own version of underlay shader for urp
I tried but i didn't succeed I don't have good knowledge of shaders
So i switched back to built-in it work good for my use case
08-17-2023 12:01 PM
For your step 1. When you say you added a Quad to your Overlay, do you have two game objects, each with a Quad Mesh, or are you referring to the Quad type inside the Overlay component?
08-20-2023 12:15 AM
First one should have only script of overlay (with type underlay)
Attach quad child to it and make sure you add you add impostor shader to it
Make sure the quad is in backside of the parent few units like 0.01 back