06-16-2020 02:20 AM
06-16-2020 05:44 AM
01-09-2021 10:15 AM
01-09-2021 10:28 AM
05-23-2021 09:33 PM
This was a bothering issue, thanks for the workaround! Works 🙂
03-25-2022 08:45 AM
Thanks for this workaround! It's a strange issue, still occurring in2020.3.30f1.
04-10-2022 10:55 PM - edited 04-10-2022 10:55 PM
Thanks a lot for sharing this!!
Ran into the same issue with XR on Oculus Quest (Unity 2020.3.26f1) and setting the TrackedPoseDriver for the LeftEyeAnchor and RightEyeAnchor to use Input Actions 'centerEyePosition' and 'centerEyeRotation' solved this.
a month ago
I am using Meta Quest Pro, I have been had the same small scale problem under the setting UsePerEye Cameras Enabled in OVRCameraRig, and also EyeTracking Requested in OVRManager so that the IPD setting of the the both eye lenz of Qeuest Pro is reflected to the local position values of LeftEyeAnchor, RightEyeAnchor in Unity.
I do not think the way posted above that setting CenterEyeAnchor's position to LeftEyeAnchor, RightEyeAnchor is the correct solution because it caused IPD=0.
If someone knows the way to see correct scale viewing with the setting of UsePerEye Cameras Enabled, please let me know.