06-16-2020 02:20 AM
06-16-2020 05:44 AM
01-09-2021 10:15 AM
01-09-2021 10:28 AM
05-23-2021 09:33 PM
This was a bothering issue, thanks for the workaround! Works 🙂
03-25-2022 08:45 AM
Thanks for this workaround! It's a strange issue, still occurring in2020.3.30f1.
04-10-2022 10:55 PM - edited 04-10-2022 10:55 PM
Thanks a lot for sharing this!!
Ran into the same issue with XR on Oculus Quest (Unity 2020.3.26f1) and setting the TrackedPoseDriver for the LeftEyeAnchor and RightEyeAnchor to use Input Actions 'centerEyePosition' and 'centerEyeRotation' solved this.