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OVROverlay performance

l0g1k
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I am getting very poor performance out of the "OverlayUIDemo" scene in the Oculus Sample Framework for Unity.

In my testing, a basic usage of the OVROverlay is fine, but when you use a camera render texture such as in the example, the framerate drops significantly.

Galaxy S6
Tested with 5.6.1f1 and 2017.2.1p3

Is anyone using this OVROverlay thing in production?


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2 REPLIES 2

l0g1k
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Thank you

l0g1k
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Oh, thanks so much for that information - I didn't realise updating every frame was not necessary. This makes sense, I will go back and try with this approach.