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Occlude virtual object by the real world. Meta quest pro Depth sensor.

Fabularis
Explorer

Hello, it's possible in Unity with Meta Quest Pro occlude the virtual object by the real world. All this thanks to the passtrough?

I'm using Scene Model feature of Meta Quest Pro but I'm having an issue.
I place a plane over every wall but virtual object are not occluded by the real world, in this way I can't see real world and I lost all the immersivity.
It's possible occlude the virtual object and place it behind real object? I want my virtual object are always behind? I want reconstruct the wall of my room virtually

All this with passtrough active.

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