I'm currently making a project using Unity on a Oculus Quest and I seem to be having problems with the controller inputs. I tried using the OVRInput.GetDown(OVRInput.Button.Three) as per Unity documentation and there seems to be a bug when I use the X and A inputs. Once the X and A Inputs are coded the Y and B inputs seem to be disregarded. I tried using different work around like messing around with the Android Manifest and still doesn't work. Is there any other work arounds with this? Thanks
Nevermind, I got mine working by copying the Android manifest file from the editor ""C: \ Program Files \ Unity \ Hub \ Editor \ (or the version you use) 2019.1.12f1 \ Editor \ Data \ PlaybackEngines \ AndroidPlayer \ Apk" to Assets / plugins / Android and added