I am having some problems with the Oculus Integration package, and it hijacking the Game window when playing in Unity
If I add a camera to the scene, and set it to Display 1, and the Game window to Display 1, the Game window is then hijacked when pressing to be POV. It is this overriding that I can't seem to find where to disable either in the Oculus Integration code or a setting for.
If I set any Game window to be something other than Display 1, then the headset just draws black when pressing play (this may be a Unity problem, maybe an Oculus SDK problem)
If I remove the Oculus Integration asset, with the same XR rig, I can then see the third person camera draw correctly in the Game window, which indicates that the Oculus Integration asset is somehow overriding the draw