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Oculus Integration Locomotion uses center of tracking space to teleport

When teleporting to a certain position instead of putting the player to the destination  the center of the tracking space gets set to that position. Which when using a room scale tracking space makes teleporting incredibly inaccurate. My question is, how do I fix it so the player ends up at the right position? Or well, which settings are responsible in the locomotion system for what should be teleported?