10-16-2019 01:34 PM
When importing a new version of the Oculus Integration into an existing project, follow the steps on Importing the Oculus Utilities Package to ensure a smooth upgrade experience.
Legacy versions of the Unity Integration can be found in the Unity Integration Archive.
The thread for the previous version (v1.40) can be found here: https://forums.oculusvr.com/developer/discussion/80332/oculus-unity-integration-v1-40-08-29-1910-17-2019 01:13 AM
10-18-2019 01:59 PM
10-20-2019 03:59 AM
10-21-2019 12:27 PM
10-22-2019 07:18 AM
11-07-2019 01:28 AM
jstarrdewar said:
There's an interesting issue when using OVRInput.GetUp(). As used below, we would expect to receive a true return value only on a frame where the start button has been released on the left controller. However, we are also getting a true value when the right controller receives focus (for example, if you wiggle the right controller).Easy repro - simply output the value below in a loop. Note the expected single-frame true response when you press and then release the start button on the left Touch controller. Note the unexpected single-frame true response when you wiggle the right Touch controller 🙂bool up = OVRInput.GetUp(OVRInput.Button.Start, OVRInput.Controller.LTouch);This only happens on Quest - behavior on Rift is as expected.
05-06-2021 02:50 PM
Hi @mouse_bear , I am still seeing Quest 1 Widevine DRM security level is L3 on latest version. Does that mean Quest 1 support only rendering Widevine L1 content onto OVROverlay , but not having the ability to decrypt Widevine L1 video stream?