11-14-2022 11:13 PM
Hi, I have been creating an application for the Windows platform through Unity. I have the latest version of the Oculus SDK for Unity.
When I run the build (exe file), I am able to connect the HMD to the application and the scene is visible through it. However, when I run the same build in another PC, it doesn't work. The HMD and the Oculus app don't detect it.
I have tried the same in systems, which have Unity Editors and also in those that don't, but with the same result. I also tried to print some OVR plugin property and that prints fine. In summary, the build works fine in my PC but not in any other.
Am I missing something in the build process?
Unity version: 2021.3.13f1
Any help would be appreciated.
Solved! Go to Solution.
11-15-2022 12:52 AM
This issue has been fixed. I had to set the OpenXR Runtime option in the Oculus app to "Oculus as Active".
11-15-2022 12:52 AM
This issue has been fixed. I had to set the OpenXR Runtime option in the Oculus app to "Oculus as Active".