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OpenXR AirLink extremely long load time after v62 update

EnthusiastGames
Explorer

After the v62 update, my play in editor times had jumped to 20-60 seconds. I managed to profile and found the culprit as seen in the photo: xrslow.PNG
While I narrowed down the issue in Unity, this happens with my packaged application, and other unity applications. I believe anything using the openXR runtime.

Things I've tried
- Uninstall Meta Quest Software and clearing all app data folders. Then re-install.
- Upgraded Graphics Drivers (I have a GTX 1080).
- Computer Restart
- Oculus Quest 2 Factory Reset

5 REPLIES 5

nex_
Honored Guest

I am seeing 

 

OpenXRLoaderBase.Internal_CreateSessionIfNeeded()

 

take 20.1s to run on play preview as well - I installed XR Interaction Toolkit just yesterday.

Same here! 

Edit:

Check this thread on Unity. There seems to be a problem with out of sync version for headset and oculus windows application

Edit2:

https://forum.unity.com/threads/xr-plug-in-management-enter-play-mode-takes-over-20-seconds-to-start...

Hey, can you point me where you saw that?

Jake_310
Honored Guest

Having the same issue. Is there a official channel where we can report the problem so it gets fixed asap?

LoadTimes.png