Is it possible to have both Unitys OpenXR-plugin, Oculus OpenXR Plugin and Oculus XR Plugin in the same project somehow? Would like to use default OpenXR for hand-tracking (so it's easier to port to other XR compatible headsets), and then add Oculus XR-plugins features as a progressive enhancement.
Ex using Unity XR Hands: https://docs.unity3d.com/Packagesemail@example.com/manual/index.html
And Meta Depth API as an enhancement for Quest headsets: https://github.com/oculus-samples/Unity-DepthAPI
Currently they seems to not be compatible, or am I'm missing something?