06-29-2022 11:01 AM
I'm using a plugin that requires Unity 2019.3.3 and Legacy 'Built-in' XR in the project. I would also like to use Oculus Integrations passthrough API, but that requires OpenXR.
Is there a way to either use Oculus Integration using the Legacy XR system (e.g. via an older version of OI) or a way to have both Legacy XR and OpenXR without things breaking.
Thanks!