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Passthrough with XR Toolkit

ForliForge
Level 3

I want to create a quest application with XR Toolkit and OVR Passthrough.

I think I setup the project correctly, the oculus example works fine and also I can put the OVRRig inside my scene. But if I use a XRRig instead of an OVR Camera rig, the scene environment is black.

XR Interaction tookit 2.0.4

Oculus integration 0.46

2 REPLIES 2

ForliForge
Level 3

I think I found the problem, with the HDR field disabled on the referenced URP Pipeline assets, it works.

bruno.fantini
Level 2

Hey! I have the same problem and do not understand how I should set up my scene to get the OVR Passthrough using Unity XR Toolkit. How did you get it?