11-14-2022 01:23 AM
I want to create a quest application with XR Toolkit and OVR Passthrough.
I think I setup the project correctly, the oculus example works fine and also I can put the OVRRig inside my scene. But if I use a XRRig instead of an OVR Camera rig, the scene environment is black.
XR Interaction tookit 2.0.4
Oculus integration 0.46
11-14-2022 02:53 AM
I think I found the problem, with the HDR field disabled on the referenced URP Pipeline assets, it works.
12-22-2022 08:19 AM
Hey! I have the same problem and do not understand how I should set up my scene to get the OVR Passthrough using Unity XR Toolkit. How did you get it?