I'm beginner on Unity development and oculus quest development. I would like to try to display different perimeters. Each perimeter is the same that the outerboundary and i apply it rotations.
So, i reuse an oculus script I have modified. And, to display perirmeter, i reuse lineRenderer. Problem: with more than one lineRenderer, on the oculus Quest, the application freezes!
Do you know why? Is LineRendrer so resource intensive?
Thanks so much for help
Here the code:
public class GuardianBoundaryDisplayCustom : MonoBehaviour
{
// Depending on the demo manager only for reorient notifications.
public GuardianBoundaryEnforcer m_enforcer;
// So that we can easily render the rectangular play area and
// the more exact outer bounds.
public OVRBoundary.BoundaryType m_boundaryType;
// Something to tell the user their guardian bounds aren't configured.
// This isn't a solution a shipping app would use-- it's just because