I've updated Oculus Integration to version 25.0 and SteamVR to version 2.7.3 (sdk 1.14.15). Now everytime I use the [CameraRig] and OVRCameraRig prefabs, the controllers won't show up, neither map the corresponding inputs. Also, I think there was a recent update for Quest 2.
Before all of that, controllers were working normally. At first, I thought it was an issue with my project, but since it also happens in a new clean one, I'm almost sure it has to be a plugin issue.
My problem isn't the same but it is related. With v25 integration it was showing the Rift controllers when running on Quest 2. This was because they forgot to add a switch statement in OvrAvatarDriver.Start() for the Quest 2 to set the controller type to Quest. Fortunately for me it was an easy fix and my input mapping wasn't broken.