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Quest 2 controllers don't render anymore

Honored Guest

I've updated Oculus Integration to version 25.0 and SteamVR to version 2.7.3 (sdk 1.14.15). Now everytime I use the [CameraRig] and OVRCameraRig prefabs, the controllers won't show up, neither map the corresponding inputs. Also, I think there was a recent update for Quest 2.


Before all of that, controllers were working normally. At first, I thought it was an issue with my project, but since it also happens in a new clean one, I'm almost sure it has to be a plugin issue.



Having a similar issue, controllers aren't showing anymore. Did you find a solution?


My problem isn't the same but it is related. With v25 integration it was showing the Rift controllers when running on Quest 2. This was because they forgot to add a switch statement in OvrAvatarDriver.Start() for the Quest 2 to set the controller type to Quest. Fortunately for me it was an easy fix and my input mapping wasn't broken.