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Quest3 + ReadyPlayerMe Avatars PROBLEM!!!

AMplazz
Honored Guest
Hello, 
 
I am using Meta Movement SDK on Unity FullBody tracking with ReadyPlayerMe Avatars. 
 
the avatars somehow comes with a hole in the back....I checked the Skeleton and the Avatar (Unity Humanoid) but both have same Problems. 
 
I have also tried editing the avatar and skeleton and still the same results. 
I am setting the Avatar for Full body tracking using, "OVRUnityHumanoidSkeletonRetargeter" and "OVRBody"(As the setup is available using the SDK from menu... Setup Character with Body tracking > Format: Unity Humanoid). Please help me find the solution to this. 
 
the attached screen shots can help you understand the problem. 
 
 
 
 
Screenshot 2024-03-01 at 10.40.58 AM.pngScreenshot 2024-03-01 at 10.41.21 AM.pngScreenshot 2024-03-01 at 10.41.37 AM.png

   

 
Hopefully, Someone can help. 
1 ACCEPTED SOLUTION

Accepted Solutions

AMplazz
Honored Guest

Solved by removing assigned bones. 

View solution in original post

1 REPLY 1

AMplazz
Honored Guest

Solved by removing assigned bones.