04-14-2021 01:27 AM
we recently ported an app from quest to rift so it runs natively on PC, the main function of the app is to play 360 videos. The app needs a codec to play these videos properly. If I understand the oculus store guidelines we must not create an installation executable and upload that to the store, we need to upload the app in a zip file. What would be the best way to deliver this codec to the end users?