04-25-2022 08:36 AM
I'm developing with Quest 2 and Unity, and I would like to show the hands INSTEAD of controllers, but using the controllers. I don't want to use Hand tracking now.
I mean, I would like to get similar system like SteamVR Unity plugin does: show one hand instead of controller, and fingers moving when you click trigger, grip, etc.
I'm trying to find some information in Oculus Developers and other forums, but the nearest that I could find is animating each finger rigging.
Anyone has some idea about that?
Thank you so much!