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Splash screen on v67 does not show on Windows build (Link)

Archtica
Honored Guest

Hello all

The splash screen does not show on core sdk v67. It just jumps into the scene.

To reproduce:

  • Disable splash screen in unity player settings
  • Make sure the virtual reality splash image is empty too
  • Set the desired splash screen in the OVR Manager / Quest features
  • Build for windows and run

There is a work around which is to enable the virtual splash image under player settings in unity (leave the splash screen off) and ignore the error from OVR Manager / Quest features telling you to switch it off.

This is not an issue when building for android. I've test on both pro and quest 2.

Is anybody else seeing this too?

Regards

 

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