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Steps to render Oculus Avatars using the Universal Render Pipeline?

Metal_Multiball
Level 7
In Unity 2019.3 what are the steps to render Oculus Avatars using the Universal Render Pipeline?
They currently display as pink.
2 ACCEPTED SOLUTIONS

Accepted Solutions

GigaSora
Level 5
You could, of course, convert the shaders to URP, which should be fairly easy. You can use this template https://gist.github.com/phi-lira/225cd7c5e8545be602dca4eb5ed111ba as a starter point.
If you don't know how to write shaders, I suppose you would have to learn that first. Though its more likely oculus will get to this first in that case.

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Metal_Multiball
Level 7
Thanks @GigaSora ?

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4 REPLIES 4

Heaney-555
Level 7
You can't. The avatar shaders do not support URP.

GigaSora
Level 5
You could, of course, convert the shaders to URP, which should be fairly easy. You can use this template https://gist.github.com/phi-lira/225cd7c5e8545be602dca4eb5ed111ba as a starter point.
If you don't know how to write shaders, I suppose you would have to learn that first. Though its more likely oculus will get to this first in that case.

Metal_Multiball
Level 7
Thanks @GigaSora ?

Have you managed to do that?