I am facing a problem that gives me a lot of difficulty with Unity on the Oculus Quest 2.
To summarize, I am making a VR application where I am located on a height (here, on a construction machine).
When I am on top of it, and I turn my head, the machine turns slightly in the opposite direction.
For example, when I turn my head to the right, the machine moves slightly to the left. When I turn my head upwards, the machine moves slightly downwards.
This creates a certain sense of unease once inside the helmet.
I took a video by activating the "Monoscopic" option of the OVRCameraRig prefab of the "Oculus Integration" asset, to better realize the problem. The end of the video is, in my opinion, the most explicit.
It gives a sensation of "walking on a rocking boat".
I hope this is felt in video, especially at the end, because in the headset you really feel it.
It may be useful for you to know, that when I launch the game from Unity with the PLAY button, it is my PC that is in charge of the application, and the effect does NOT occur.
However, when I inject my application into the Oculus Quest 2 (which is standalone), the phenomenon occurs.
I thought it was a GPU or CPU overload problem, but even with a blank project, just being up on the device creates this problem from the headset.
Hopefully someone can help me solve this problem.
Thanks in advance.
Hey there, Xameal!
We see that you're experiencing some issues pertaining to Unity. firstly, we'd like to thank you for such an in depth description of your issue. We definitely want to help, so please allow us to point you in the right direction. Unity has their own support page, which we are more than happy to provide here: https://unity.com/support-services.
As well, there may be others who have had a similar issue and found a solution over at our Developer forums here: https://forums.oculusvr.com/t5/Oculus-Developer/ct-p/developer.
We hope the information we've provided proves to be helpful and provides a quick solution!