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Trouble with Achievements in Unity (Testing)

Honored Guest

Hello there!


I'm a new to Oculus SDK developing. I need to add achievement in my game and facing some problems with it.


I already install Oculus Integration to unity and implement just one unlock function of one achievement, that already has been added to my dashboard as simple client-authoritative with name "COMPLETE_TUTORIAL".


I also setup Platform Settings in Unity editor with some test email/password from my test user in dashboard and type in APP_ID there. For some reason I also initialize Oculus.Platform.Core.Initiailize(APP_ID) in code.


After that I invoke Oculus.Platform.Achievements.Unlock("COMPLETE_TUTORIAL") when custom event happened in game. In editor I also debug this moment and code is reachable and works.

Then I build my game and send apk to Quest 2 and try get this achievement in game, but nothing happened when I finished my event...


Need some help with this... I think, maybe I should upload game to dashboard? I'd appreciate any help!


Honored Guest

Someone already work with it?

Honored Guest

Very helpful forum and community! Thanks!

Honored Guest

Hi, I'm currently facing the same issues, I'm porting a game from Rift to Quest 2. On the Rift achievements work fine. I updated the ID to the new Project ID but running the apk on the Quest 2 did not unlock any achievements. Did you get it to work? If not, maybe I will figure it out and than give you a quick summary. If that is still a thing for you, considering that your post is half a year old now.

Here is the solution!

Make sure you build the game to your quest in order for them to work!